~~~ 𝐁𝐢𝐭 𝐁𝐚𝐧𝐠𝐢𝐧𝐠 ~~~

Bit banging is a technique to interface with external devices using standard input/output operations. It involves manually manipulating I/O pins to generate signals, such as for SPI communication when hardware modules are not available. This software-based approach provides direct control over the interface, avoiding the need for specialized hardware. [Original content shortened for length]

Read More ~~~ 𝐁𝐢𝐭 𝐁𝐚𝐧𝐠𝐢𝐧𝐠 ~~~

~~~ 𝐁𝐈𝐓 𝐁𝐀𝐍𝐃𝐈𝐍𝐆 ~~~

Bit-banding in ARM Cortex-M architectures simplifies the manipulation of individual bits within memory or peripheral registers, addressing complexities and inefficiencies. By providing direct access to specific bits through the alias region, it ensures atomicity and efficiency, avoiding the risk of data corruption. This feature significantly streamlines embedded systems development and enhances reliability.

Read More ~~~ 𝐁𝐈𝐓 𝐁𝐀𝐍𝐃𝐈𝐍𝐆 ~~~

𝑫𝒐 𝒚𝒐𝒖 𝒘𝒂𝒏𝒕 𝒕𝒐 𝒈𝒆𝒕 𝒔𝒕𝒂𝒓𝒕𝒆𝒅 𝒘𝒊𝒕𝒉 𝑪 𝒂𝒏𝒅 𝑨𝒔𝒔𝒆𝒎𝒃𝒍𝒚? 𝑯𝑪𝑺𝟏𝟐

The HCS12 microcontroller is designed to emulate the M68HC11 CPU, while expanding its capabilities. It excels in data handling, ROM space efficiency, and instantaneous instruction access. With diverse indexed addressing capabilities and a robust programming model, it efficiently handles various data types and offers an expansive 64-Kbyte standard address space.

Read More 𝑫𝒐 𝒚𝒐𝒖 𝒘𝒂𝒏𝒕 𝒕𝒐 𝒈𝒆𝒕 𝒔𝒕𝒂𝒓𝒕𝒆𝒅 𝒘𝒊𝒕𝒉 𝑪 𝒂𝒏𝒅 𝑨𝒔𝒔𝒆𝒎𝒃𝒍𝒚? 𝑯𝑪𝑺𝟏𝟐

𝑹𝒆𝒂𝒍-𝑻𝒊𝒎𝒆 𝑶𝒑𝒆𝒓𝒂𝒕𝒊𝒏𝒈 𝑺𝒚𝒔𝒕𝒆𝒎𝒔 (𝑹𝑻𝑶𝑺)

An RTOS (Real-Time Operating System) is crucial in embedded systems for deterministic response times and efficient resource management. To get started, understand RTOS basics, then choose from popular options like FreeRTOS and Zephyr. You’ll need a development board, IDE, and simulators for application development. Dive deep into concepts and implement projects for hands-on experience.

Read More 𝑹𝒆𝒂𝒍-𝑻𝒊𝒎𝒆 𝑶𝒑𝒆𝒓𝒂𝒕𝒊𝒏𝒈 𝑺𝒚𝒔𝒕𝒆𝒎𝒔 (𝑹𝑻𝑶𝑺)

𝑻𝒉𝒆 𝑭𝒐𝒓𝒃𝒊𝒅𝒅𝒆𝒏 𝑪𝒐𝒏𝒕𝒓𝒐𝒍 𝑺𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕: 𝑮𝒐𝒕𝒐

The ‘goto’ statement in programming has sparked long-standing debate due to its ability to disrupt code structure. It can lead to spaghetti code, hinder optimization, and cause errors. This has prompted a shift toward structured programming. A letter by Edgar Dijkstra further solidified the move away from ‘goto’ in favor of control structures. [Read more](https://homepages.cwi.nl/~storm/teaching/reader/Dijkstra68.pdf)

Read More 𝑻𝒉𝒆 𝑭𝒐𝒓𝒃𝒊𝒅𝒅𝒆𝒏 𝑪𝒐𝒏𝒕𝒓𝒐𝒍 𝑺𝒕𝒂𝒕𝒆𝒎𝒆𝒏𝒕: 𝑮𝒐𝒕𝒐

𝐖𝐡𝐚𝐭 𝐢𝐬 𝐚𝐧 𝐈𝐧𝐭𝐞𝐫𝐫𝐮𝐩𝐭?

An interrupt is a signal to the processor of an event needing immediate attention. Efficiency: allows CPU to work on other tasks until a device needs attention. Error Handling: provides a mechanism for the system to handle unexpected events. Interrupt Overhead: Time taken to save and restore CPU status. Crucial in embedded systems for multitasking and error handling.

Read More 𝐖𝐡𝐚𝐭 𝐢𝐬 𝐚𝐧 𝐈𝐧𝐭𝐞𝐫𝐫𝐮𝐩𝐭?

From IT to Embedded

Transitioning from IT to Embedded Systems isn’t a total reset. While new knowledge like hardware platforms and real-time operating systems is needed, your IT foundation still applies. Think of it as moving from novels to short stories. Online resources like “The Art of Electronics” are available for learning electronics basics. Embrace C language, microcontrollers, communication protocols, and possibly an RTOS. Specialize based on your interests.

Read More From IT to Embedded

~~~ 𝐅𝐢𝐛𝐨𝐧𝐚𝐜𝐜𝐢 𝐒𝐞𝐪𝐮𝐞𝐧𝐜𝐞 𝐢𝐧 𝐀𝐬𝐬𝐞𝐦𝐛𝐥𝐲 ~~~

The HCS12 microcontroller family, a 16-bit architecture by Freescale Semiconductor (now NXP Semiconductors), features a robust feature set including CPU12, 16 MB memory capacity, Flash and RAM, and PLL circuit. It is widely used in educational and industrial settings, especially in automotive and control systems. Its versatility makes it suitable for embedded systems development.

Read More ~~~ 𝐅𝐢𝐛𝐨𝐧𝐚𝐜𝐜𝐢 𝐒𝐞𝐪𝐮𝐞𝐧𝐜𝐞 𝐢𝐧 𝐀𝐬𝐬𝐞𝐦𝐛𝐥𝐲 ~~~

Memory Allocators PART-II

The “Best Fit” strategy in memory allocation finds the closest match, reducing wasted memory and working well with diverse request sizes. However, it can lead to increased fragmentation over time. While efficient, it may result in many tiny, unusable spaces in memory, posing a trade-off between immediate efficiency and potential long-term fragmentation.

Read More Memory Allocators PART-II

Memory Allocators PART-I

Memory allocation in embedded systems is crucial due to limited memory. Different algorithms like Sequential Fits, Best Fit, First Fit, Next Fit, Good Fit, Segregated Free Lists, Segregated Fits, Buddy System, Indexed Fits, and Bitmapped Fits optimize memory use based on various requirements. Each approach has its pros and cons, making them suitable for different scenarios.

Read More Memory Allocators PART-I